Summary:
We capture the spy Ralk, and convince him to work for us.
Sarah's Telling:
The battle nearly wiped us out, but we prevailed. In a back room, we find a disc that seems to have a teleportation spell cast on it, but it explodes fire at Patches when he tries to lift it. Afterwhich it no longer radiates magic.
Having decided that there is really not any information to be gained here at all, we head back to the Seedy Hole to ask Jelth about his contact Ralk. When we reach the Seedy Hole the door is locked. Patches hears choping through the door, and decides to climb upstairs to check things out. All of this, of course, was extraneous, and Jelth was very amused. We let him in on the happenings of Ralk's trap, and he decides to go take care of Ralk while we patch ourselves up here.
We head down to see Jelth after our sleep, and Jelth leads us down to the basement where Ralk is. Through surprizingly effective intimidation tactics, we find out that he meets with Ulthinn at midnight, the end of every week at Stark Raven. We get him to decide to continue to work for Ulthinn, but to spy for us as well.