Sunday, June 7, 2009

Summary:
We overhear a  plan involving the tunnel underneath the fish fountain, and when the time is right, we sneak down and begin traveling the tunnel.  It is heavily trapped, and we come to gorran slaves working at widening it.

Sraverrah's Telling:

Date: Day of Water
Almost 2 am.  We arrive at the town square, and set ourselves up on top of one of the buildings.  Eventually six men arive, all wearing purple robes.  They puzzle over the lack of Gerdan, and a zorra named Pokka.  While they are chatting, the bard from earlier arrives, gruffly.  He asks his men to stand at the ready, and the fish statue starts to give off fog from it's eyes and mouth. 

We see a man with sagging skin and a single eye raises up from the fog and all seven gentlemen kneel, and begin to praise "he who is not."  He is displeased at Gerdan and Pokka's absence.  He discusses the end of their ten year plans, that the tunnels are nearing completion, asks for little guard for the next seven days.  On the seventh day he states that change will come.   He then goes back into the fog.

We come to the conclusion that at least three of these men were council men meaning, there are seven seats in the council, at least four of which are Fos' men.

Four of the guards leave, but two, and the bard, remain. They remove their purple robes, and have standard clothes underneath.  The fog is disipating, and they approach the fountain, and the bard starts tinkering with it.  We notice the fountain is dry, but we hear a click, and it begins to refill. 

4:30 am, Day of Water.  A man in armour and black and grey coloured clothing.  they discuss quietly, but Acorn sees that he has told them to "start moving the supplies"

Unfortunately, we hear one man climbing up the ladder, and jump to the next building.  Not as qietly we we planned, the man notices us and calls for backup.  We decide to jump down the side of the building, and try to escape to the south.  but one of the men manages to see us before we can get away. 

Durring the battle that enevitably ensues, we notice the cleric of the bunch has a holy symbol that looks like a blackened arrow in a circle.  This is strange, as we would have expected the cleric to be carrying fos' eye.

Loot:
on the bard:
  punching dagger
  light crossbow
  8 bolts
  lyre
  spell component pouch
  hourglass
  signant ring with a closed eye
  masterwork studded leather
  49 red rupies

on the cleric:
  masterwork punching dagger decorated with a severed hand and a drum
  splint mail
  heavy steel shield
  light crossbow
  10 bolts
  wooden holy symbol
  34 red rupies
  2 fish keys

on the adepts:
  hourglass
  2 spell component pouches
  2 daggers
  10 red rupies

in the boxes:
  single red dot painted on the inside of the boxes lids
  2 boxes of foodstuffs
  2 of material spell components

We leave the mundane punching dagger in the cleric's back, and tried to make the scene look like the cleric did the other three in.  We leave, also, one of the hourglasses busted to show the symbol, on the cleric, but take his holy symbol, since it throws a wrench in our story.   Looking at the statue, I notice a loose brick with a hidden key hole. 

5:30 am, Day of Water. We arrive at Doc's.  We go downstairs to find our cots, where there are also some patients of Doc's.  There is a new Goran mother, and a zorrah.  Acorn goes upstairs to talk with Doc, but otherwise we get some rest.

2 pm, Day of Water. We wake up and have been provided lunch, and a handbill talking about the massive quadrupal homicide this morning in town square.  The notice puts the bard in a heroic light, but the guards were left baffled.

We sell our goods, asside from a few very obvioius pieces we decided to fence.  I also kept the masterwork punching dagger for myself, and gave the leather armour to a smith to fix up for me. 

Guards have doubled up, and curfew has been tightened. 

8:30pm, Day of Water.  We sneak down to the square, remove the loose brick, and stick Gerden's fish key in.  I get stabbed by a small poisoned trap that I missed, but suffer no ill affects from the poison immediately.  The key turns after that, and the fountain drains of water.  Spiral stairs fall down from the fountain, and we go down. 

We handle a few traps as we pass them, and stop just outside the range of a few hylian men working a bunch of goran slaves.