Summary:
We nab a slave from the tunnel to take back with us for questioning by Doc's shadowy friends. We are laying low for now at the Pickled Bulban.
Sraverrah's Telling:
Summary:
We overhear a plan involving the tunnel underneath the fish fountain, and when the time is right, we sneak down and begin traveling the tunnel. It is heavily trapped, and we come to gorran slaves working at widening it.
Sraverrah's Telling:
Players:
NPCs:
Days of the Week:
Day of Light, Day of Forest, Day of Fire, Day of Water, Day of Shadow, Day of Spirit, Day of Earth
Summary: Sraverrah and Acorn come together to fulfill an assassins guild job. While they are working, they discover a hidden message about a cult of Fas.
Sraverrah's Telling:
Date: Second week of Jormah, Day of Forest.
Weather: Early Summer, a little warm.
At Doc's Mansion. Nine pm. A deku named Acorn comes to do the job with me. We are to follow a guy in a purple hood tomorrow around noon at the travelling bard's show. The deku gets an envelope.
This campaign takes place in a Zelda-inspired setting, and is being run by Patches from Sarah's game!
All the information here will be in my character, Sraverrah's, point of view, more or less. Essentially, if Sraverrah doesn't know about it, it won't be recorded. Here I will record a cast of Characters (i.e. anyone the DM bothered to name), and a telling of the story from Sraverrah's eyes.
Miscellaneous Setting Information
Sraverrah's Character Sheet